
Most likely how it works is that when X action happens then Y number will increment by 1. Like the presumably are intended to be due to all the phrasing around the mechanics The PROBLEM is that the counters are not mutually exclusive. IT IS efficient I never said using the same counter.
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The point is it’s 2 pieces of code overlapping in unintended ways. The Bazaar Bargain can't do this because it collects them via a different method, but stores them via the same method. It also doesn't work the other way around for Justice, we tested that too.Īs to why this happens, our theory is that the Vita Saw, Bazaar Bargain, Airstrike and Eyelander store these the exact same way, despite gaining these in different ways. Vita Saw only works on hit, not kill, and Justice only works on sentry kills, which doesn't track heads. It only works on Headshot kill, not headshot or kill, it's requirements are more specific than the Airstrike or Eyelander, same for the Vitasaw and Frontier Justice (Which we also tested to be safe). Thinking on why the Bargain doesn't ever gain: It works too specifically. I wasn't able to get any by killing with the Bazaar Bargain, however, if a Demoknight kills you using it, they get your heads + an extra. If you kill a Demoknight with 7 heads, you get 8 airstrike things. I just tested this, apparently, it didn't work for the Bazaar Bargain.
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